John D’Amico’s review of Matrix Revolutions proves that great ancestry does not guarantee box office success or even a good movie.
The Matrix franchise implodes
The Matrix Revolutions starts out where Reloadedleft off. Neo is in a coma and Zion is about to be destroyed. As it turns out, Neo is in some sort of purgatory train depot ruled by a scraggly program known as the Trainman (Bruce Spence, the Gyro Captain from the Mad Max franchise himself). Morpheus, Trinity, and Seraph rescue him from there by threatening to shoot Mervavingian, but not before Spence sucker punches Neo. From there, it gets kind of unclear.This movie is so problematic, so overdone, and so poorly conceived it boggles the mind to think that it was conceived by the same people who gave us the first flick, The Matrix. Oh, there have been awful sequels before – just look at Jaws: The Revenge and Superman 3-4- but those movies came from different writers and directors than their predecessors. The Wachowski brothers have no one to blame for this monstrosity but themselves.The main problem is that everything is overdone to the point of absurdity. For example, the army of Agent Smiths — one (i.e. a single) Hugo Weaving is menacing, one thousand is cartoonish; especially when only one does anything. In fact, the entire movie is as redundant as the Smiths. Most of the dialogue (especially the Oracle’s), is metaphysical hogwash that goes around and around aimlessly. The importance of the Morpheus character to the story-line was apparently lost on the Wachowski brothers who, in this outing, chose to give him lines like “he fights for us”, and techno-speak while he co-pilots a ship driven by his “ex”. This is a far cry from the “great” Morpheus, who explained it all in the first flick with lines like, “the Matrix is the world that has been pulled over your eyes to blind you from the truth”.The action is a letdown also. The climactic brawl that the entire series culminates in consists of only Neo and Agent Smith flying around like “Powerpuff Girls” punching each other for about ten minutes in a rain-soaked and, for some inexplicable reason, green city. Meanwhile, the Zion Army shoots Sentinels in Aliens “Powerloader” rip-offs (Ripley helps to “save the dock” above — just kidding — Ripley wouldn’t dirty her hands on this trash). Why anyone would think that using slow, unprotected metal suits as counters for agile flying squids is a good idea, we do not know. Why Neo can get punched out by the Gyro Captain, yet still believe he can face a thousand Agent Smiths, we also do not know. What happened to the twins? Just how did the Oracle say anything of significance? How do the Architect (or is he Colonel Sanders?) and the Keymaker fit into all of this?There’s a lot this movie doesn’t explain. To its credit, though, it does have a way of making you not care. Find a more productive way to spend two hours, like smashing your head against a brick wall.